v0.1.1


reDEATH version v0.1.1 is here!

This is small update, mainly to address some quality-of-life issues that the first playtesters found in the previous build. But it’s also got some new stuff!

Controls

Controller support

The game now has controller support! Use the left stick to move, south button to jump, and west button to dash. Start = Enter, select = escape. NOTE: As long as you have a controller connected, the game will assume you want to use it. To get back to keyboard, you’ll have to completely disconnect your controller. Obviously this is sub-optimal, but I’ll fix it later when I overhaul bindings and settings UI.

Multiple keyboard input modes

You can now chose between two keyboard input modes:

  • WASD + J to jump, K to dash. To select, hold down AWD at the same time.
  • Arrow keys + C to jump, K to dash. To select, hold down left, up, right arrow keys at the same time.

Input

Dash “suspense”

Previously when you dashed, the direction of your dash would be decided the frame you pressed the button. Then the physics would stop for 0.1s as an effect, and then you would move again. Seems like a wasted 0.1s, right?

Now, you can change the direction of your dash during that stopped time. Hopefully this opens the door for some more interesting sequences later on. You may have to slightly adjust your muscle memory, sorry.

Input buffering

Jumps and dashes are now buffered for 0.1s as well. This should make it a little more forgiving if you hit jump a few frames earlier, and will hopefully make complicated sequences more repeatable.

Bugs

Fixed a bug where collecting an egg, leaving the level, then reentering the level would sometimes crash the game.

Levels

Added two solid ground blocks to level 6e837650 that were mistakenly deleted. This should fix an issue where it looks like you’re landing on solid ground inside a cruncher but would actually die from spikes.

Bevy 0.15

I upgraded the engine from 0.14 to 0.15. This was kind of a huge pain in the ass, and the only thing it really improved was gamepad support code readability. It’ll make it easier to keep up to date with Bevy releases (0.16 in a few months), which might have more important engine improvements.

What’s next?

The next patch will also be mostly quality of life fixes. After that, I’m going to focus on the lighting system, bloom, rain, and particle effects to hopefully make the world more eye-catching.

Files

reDEATH.windows.zip 568 MB
1 day ago
reDEATH-macOS-apple-silicon.dmg 557 MB
1 day ago

Get reDEATH

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